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Key lessons for learning in the Metaverse

Morgana Rubini

Over the last 18 months, we have been testing, building and developing our Metaverse learner experiences. From hosting townhall meetings to design thinking sprints, team offsites, yearly gatherings, showcase galleries, presentations and more.

We wanted to share some of our key takeaways for optimising learning experiences in the Metaverse.


Why learning in the Metaverse will only get better!

In its current state, the Metaverse is still just a seedling of infinite potential, we can’t wait to embark on this journey to see what it grows into. To watch it fuel new and exciting opportunities for embodied learning experiences and digital interactions.

Four ways the Metaverse will positively impact learning and development:

Greater accessibility to learning!
Anyone with an internet connection can join a Metaverse event, no matter their physical distance, so you can always have the right people in the room.

Inspire curiosity through visualisation and storytelling
Visualisation and storytelling are key to the metaverse learning experience. Enabling participants to step into new “worlds”, curated environments and alternative perspectives.

New embodied learning experiences
VR combines hands-on practice and gamification, so learners can be more engaged and less distracted. VR-enabled courses have shown to enable 4x faster learning (PWC).

Bringing “human” interaction into virtual workshops
Virtually, the attendees can stand up on their seats, ask questions, clap their hands, walk closer to a presentation and separate into smaller groups and private conversations. Bringing participants across the globe closer and allowing for new intimacy.


Key lessons for designing and delivering your leadership event in the Metaverse!

Building the Environment
Build a simple and intuitive environment so learners can move with or without instruction. Use colours to help differentiate spaces.

In preparation
Provide time prior to the session for learners to set up their own avatars and give them the freedom to customise them however they wish!

Test test test! Do tests prior to launch to ensure everything runs smoothly, and that everyone’s devices are able to run the application. A VR headset is nice to have, but desktop and mobile devices will also work fine.

During the session
Set some ground rules at the start. Ensure people don’t talk over each other and explain what to do if someone is experiencing technical issues.

It can be very helpful to have a facilitator experienced in VR, who is in charge of handling technical aspects.